Mini Golf Riot
Drag, release, and chase a clean line through six compact mini golf holes packed with arcade hazards...
Click. Hit. Chain. Focus Fire is a pure browser aim trainer dressed up as a game you will want to keep playing. Targets of three tiers spawn across the arena — cyan for reliable points, orange for 50% bonuses, and gold for triple scoring — and every hit without a miss builds your combo multiplier up to 8x. Pick a session length of 30, 60, or 90 seconds, and the scoreboard starts the moment you click. Accuracy, hits-per-second, and peak combo are all tracked, turning every run into a measurable performance benchmark. Whether you are warming up for a competitive shooter or just chasing your personal best, Focus Fire trains the reflex you want to sharpen.
Focus Fire started as an internal warmup tool. Before shipping games that lean on reflex — Rollout, Orbit Rush, Neon Blaster — we wanted something to calibrate against. What we built for ourselves turned out to be more interesting than we expected, so it became its own game.
The three-tier target system came directly from a design problem: a pure aim trainer with equal-value targets creates uninteresting decisions. Every target is the same, so the player just shoots whatever is closest. Splitting targets into cyan, orange, and gold forced a constant negotiation between safety and reward. Gold targets are rare and small, so chasing them is genuinely risky; cyan is abundant but low-value. Layer the 8x combo cap on top and the game becomes a running argument between precision and greed.
Session length is deliberately constrained to 30, 60, and 90 seconds because longer modes got tested and got tedious. A five-minute aim trainer mode existed briefly during development; nobody finished a session without checking the time. Shorter modes generate more focus, and multiple 30 or 60 second attempts produce better scores than one drawn-out run. If you are warming up for something reflex-heavy elsewhere on the portal, 60 seconds is the sweet spot.
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