Mini Golf Riot
Drag, release, and chase a clean line through six compact mini golf holes packed with arcade...
Dodge, collect, destroy. Neon Blaster is a vertical space shooter that trusts you with the thing shoot-em-ups make easy — pattern reading — while removing the thing they make tedious — manual aim. Your ship auto-fires; your job is positioning. Weave through enemy fighters and bullet patterns, catch the falling power-ups that transform your loadout, and survive until the boss arrives. Every 60 seconds a multi-phase boss enters the screen with its own attack patterns, and beating it resets the 60-second boss timer so the cycle starts again. With four distinct power-ups — Spread, Rapid, Shield, and Bomb — and enemies that become faster and denser the longer you live, Neon Blaster is a long-run survival game disguised as an arcade shooter.
Neon Blaster exists because we wanted a shoot-em-up on the portal but did not want a traditional twin-stick shooter. Traditional shmups ask the player to aim and move simultaneously, which works on a controller and struggles on mouse and touch. Auto-fire solved the aim problem entirely and let the game focus on positioning and pattern reading, which is where the interesting decisions live anyway.
Boss pacing took the most iteration. A boss timer that ignores player behavior shows bosses too often to strong players and kills newer players before they ever meet one. The current system uses a 60-second window that only counts while the player is alive and engaged. Bosses also have multiple phases now; an early draft had single-pattern bosses, and beating them felt more like solving a timing puzzle than fighting an enemy.
The four power-ups were picked because they represent four different decisions. Spread and Rapid complement each other — take both together for an absurd damage window. Shield is pure defense. Bomb is emergency. Several combo power-ups were prototyped and rejected because they were turning the game into a collectathon rather than a reflex test. Similar reflex-first design governs Orbit Rush.
Drag, release, and chase a clean line through six compact mini golf holes packed with arcade...
Slide the ball into position, pull upward to throw, and shape your hook through a neon rooftop...
Stack blocks, keep the width, build a tower. Perfect Stack is a one-tap tower-building game...